It’s amazing how complete this simulation is. Fire spreads, consuming structures and unleashing even more gas and liquids that will create fascinating new situations that will probably kill you. Granular substances will slide and fall until they reach their angle of repose. Liquids flow, slosh around, and mix or separate by weight Oil and water are the classic example. The hook with this game is that it runs a massive per-pixel simulation on the entire level. I sure hope I have a good reason for going in here! A vast cave complex full of things that want to kill me. All I can say is that it had better be really good. What’s at the bottom? What sort of prize lurks at the heart of this endless cave system? What sort of reward could motivate our nameless protagonist to endure this endless cavalcade of violence, murder, and misfortune? Then you resume your descent into ever-more dangerous underground locations. Every so often you’ll reach the end of a zone where you can take a breather, top off your health, and purchase some upgrades. Creatures try to kill you, and you try to prevent this using your collection of randomly-generated wands. You begin at the mouth of a cave and descend ever downward. Noita is a side-scrolling game where you play as some sort of robed practitioner of magic. It’s also bonkers in the sense that the developers decided to make a game built around large, unwieldy, unpredictable simulations that run over a large area, and were 100% successful at it. It’s bonkers in terms of gameplay, where you have to deal with the chaos that emerges from large, unwieldy, unpredictable simulations that run over a large area.
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